Kyklos Tekkon

Game 8

We awoke to some dick who wouldn’t tell us his name. He did however tell us that they were using something called “Micronization”(?) to attempt to extract relics from people (Marcia Proba currently, and that the tower is collapsing.
Ever picked up Asura’s pipe, and used it help us activate the teleporter. He didn’t seem certain about where it would take us, but we supposed that anywhere was better than collapsing with the tower.
As we left the teleporter, which seemed to melt us down and then reform us we found knights fighting sunguard all over the place. Ai and Django came riding by on Sand Mammoths, and we all hopped on. Ever needed a bit of help, but luckily Zimwick had a rope of climbing and saved him! Ai was excited, and talking about LIBERATION DAY!
We rode our Sand Mammoths to the port, where we needed to steal a ship to save Marcia Proba. We decided that we needed to steal a giant boat that was docked. After kidnapping a man out of a window and onto a roof, he told us that we would need something to break through the sea gate out there. Then we noticed the boat had a massive cannon. Then we were told that the boat’s crew was in the building below us. So we embarked upon a mission to save the crew. We quickly untied the crew and then fought our way onto the boat. The captain’s name was Thran, and he said he was indebted to us.
As we embarked towards the shrine of Bunus, we blew the sea gate to smithereens and continue onward. The next day we arrived off the coast by the Shrine of Bunus.
We opened the doors to the Shrine (solid gold, I did that) and saw no one inside. We proceeded to the back and opened a door there. Then we came upon the body of Marcia Proba. She wasn’t dead, but Ai said that we needed get her to someone who could help in the City of Angels. As we left the temple, we noticed the Mana Relic in the mouth of the Statue of Bunus.
As we were sailing, the solar eclipse came upon us like a fiery comet. When it was very close, we all passed out and then awoke washed up on a shore unknown. Django died on a rope bridge to a man with a flaming axe. Then we began to fight our way through the sun guard and forward.
As we advanced, we discovered that Ever has some weird powers. He spoke to a dead man, and then took some of Nathan’s pain. Then we all died a terrible death to some awful villains who reminded me a bit of Ever. Then we woke up.

View
Game 7.5 (Fleeting Memories)
Asura

The party awoke.

The tower.

Vaulting desks.

Blades of alchemy.

Silence.

Twin guns.

The code.

The experiments.

The biodome.

A jabbering garbler.

Monsters.

An explosion.

Asura.

Alchemical Mayhem.

Sleep.

View
Game 7
Can you make a desert worse?

We began this day by escaping on the chains of Olopin. Then we followed AI as he started to lead us to the desert. The ground outside the city was covered in a thick fog, which rose to our chest and grew deeper as we traveled. Everywhere looked there was fog.
It turns out that the fog was showing us into the Spirit Plain, the site of a great battle which the spirits inside do not know is over. Many figures still fought in the fog, though we could not interact with the spirits. Towards evening, it began to get very hot. We were then entering the Morlea Desert.
The next day we were faced with extreme heat and a huge Sandstorm. Abjorackman though was very confident in our direction. We marched all day that day until the evening. As we reached a certain point we realized we were surrounded by deep rivulets in the sand. We stopped to examine them and noticed also the spires marking our path and the debris of other travelers nearby. Something in the air shifted and we knew that something was happening. We watched as a herd of VERY BIG lizards rushed past us attempting to escape the sandstorm. It was in fact a stampede. A stampede away from sand lions and one unnatural sand lion-ish creature. We then preceded to destroy the lions, with Khorein tolling the dead to deliver the final blow. When the unnatural lion disintegrated, we watched as a normal sand lion chased some lizards away into the rest of the desert.
The next morning we met a man at our campfire, and then we wrestled him out of a circle. He gave me a crystal, which I promptly let Zimwick identify. It was the Relic of Charger.
After that we started to enter the forest. Ai told us that he believes the group that killed his people might be known as the Sun Guard. In the forest is where Ai believes their camp to be. He thinks that we must strike back.
As we were walking through the forest we heard a woman’s scream. We sneaked forward and discovered that there was a woman surrounded by some strange horrific creatures attacking the woman with scimitars. Ever shot one, and Khorein and I ran forward to fight them face to face. Eventually we saved the girl and then she led us to a large building filled with her friends.
Once there, Ai introduced us to his friends, the Gatekeepers. They announced a plan to attack a tower the next day, and then we slept in preparation.

View
Game 6

We decided to rest after almost dying, rest right there in the dungeon. Our rest was much needed and well received. When we awoke, Nathan Rex was still passed out from the use of that much Aterionic energy. We walked for a while and found Ai, who was appreciative of my new outfit, the faceless outfit we found inside. My bowler hat was especially nice.
Ai told us that the city of Olopin was viewing the forest fire as a sign of aggression, and had thus closed the city. This meant that we could not get back to Olopin via the bridges. We then had the idea that perhaps we could use the Morlea Mines to either get back across the chasm or at least back into the city. Khorein felt confident that we could at least make it into the city.
Tenoch voted that we should at least attempt to convince them to allow us across the bridges. However, Khorein informed us that when the city closes, they simply drop the bridges. Thus we decided we had to enter the mines.
When we entered the mines, we noticed that it was not well-kept. Nor was there anything to stop us from entering. Altogether I would rate this mine very poorly. Also, the atmosphere felt wet, damp.
We met some hunters who called themselves Grim. We chatted for a bit, as they were waiting for the gates of Olopin to open as well. It was cordial until I mentioned Tenoch, and then they got mad. Apparently Tenoch used to be a member of the Grim, but he ran away after a hunt that killed his friends. They said that they were going to take him, and we said no. We agreed not to kill anyone though, on both sides, and thus we had a nice brawl. I like these guys. Ever summoned a badger and almost killed a man, but Ai saved him from the badger. For a second I thought we might have an actual problem, but it was ok.
It was a great fight, though part of it was spent swinging blindly in a smoke cloud. Finally we won and then we moved on.
Then we wound up riding a scary mine cart across the edge of the chasm, and everyone wanted to go fast. I told them we should go slow, but they never listen to me. We smashed some bees, but going fast meant that we approached the city too fast. When we tried to slow down, the lever broke. Luckily Khorein was able to mend it, but Django wasn’t surefooted enough and smashed his face into the front of the cart from the sudden stop.

Immediately after leaving the cart station, we noticed that the city was under attack by the ninja people we had seen before. There was a man sniping from a roof, but he turned out to be an ally, Donatello Abjurockman. He gave Ever a gun. I slept through a large portion of this, but awoke once or twice long enough to use the Chaos Spear which summoned a portal which poured forth lava. Our new plan is to trek across the desert to the NorthEast corner. Donatello is coming with us.

View
Game 5
The fungus among us

Some of you may have read my last entry. In that entry, I wrote that Ai cast tidal wave. This was apparently not the case, though we all remembered it was so for a short while. Instead, the fire burned away unchecked in the forest while we all managed to escape.
Ai said that we must strike back against the people who did this to his organization, which he seems to know. He led us to a mountain, on which we saw a large carved stone face. Khorein told us that it might be a protective sign carved by a nearby settlement. The stone face did not have any distinguishing features, not even having eyes. Ai told us that this was a trial we must face alone, and then stopped.
When we reached the stone face, the mouth opened and we walked in. Ever Calm carried a torch that burned continually now, created for him by Khorein. Other than the torch though it was very dark. I am growing tired of not being able to see in the dark. In an early room, there was a pitcher plant and a basin. We gave water to the plant, and it produced a sweet fragrance, and a clear syrupy liquid. We captured the liquid in the now-empty waterskin. We then came upon some red vines blocking a doorway and a clean sarcophagus.
Suddenly Nathan was attacked by a vine that had wrapped around his leg, and then Ever was puffed upon by a mushroom.
Soon we passed a bigger mushroom-man thing. It was fine with Ever and I, but attacked Tenoch. Then we had to kill several of them. Eventually we came to a room with a giant gas cloud. After that we entered a room with a large statue of Folus.
Something is wrong with Ever. Twice today he made very strange statements. The first was telling me that it was “Not yet my time”. The second was that “Correcting your mistakes is the first step to our salvation”.
At the end of the dungeon we came upon a room with scary mouthed mushrooms, and four pitcher plants. Ever was smart enough to have us uproot the pitcher plants, which relieved the room of the black spores which were floating around empowering the destructive and twisted mushrooms. Once the spores were gone, we felt a weight lifted from our souls.
SUDDENLY, a huge water elemental rose from the well. On a whim, Zimwick threw the druid frog at the elemental. Then, we activated the Spear of Anord, which maximized ALL ROLLS RELATED TO MAGIC!!!!!!!!! Khorein blasted the elemental, then Nathan BLASTED IT EVEN HARDER!!!!!!!!!!!! Most of us passed out after his spell from the sheer force and breadth of his damage. Then he woke us up and the elemental was gone.

View
Game 4

We began our time after Never Swim Here Beach by continuing north. The lands began to become less swampy. Finally, around Midnight, we were able to sleep.
As we began to set up camp, a man came down along the road opposite us. He was a gentle looking fellow, with soft blonde hair and a regal bearing. He questioned my hearing and tried to tell me that the gods were dead. We as a party had a good laugh at that as we had already met Anord. He invited us to the Shrine of Leofsiege. Zimwick was being a whiny child for most of the conversation, but he quieted down once we began to eat. Khorein cooked us a DELICIOUSSS meal, which left us feeling perfectly drowsy and allowed us to awaken in excellent health!
We met a merchant on the road who appeared to be coming from Olopin. Tenoch bought a leather cap, and Ever bought a waterskin. The man tried to sell me a waterskin as well, but the price was too high. Zimwick and I did not like the man, who called himself Aidan.
Eventually we came to Olopin, which is a terrifying place suspended high above a chasm. It was a strange place. We did some good work when we first arrived, curing people of their addictions. Then Ai said we must find shelter for the night in the artist’s district, which smelled of alcohol and paint. Ai said that he could not find the individual he was trying to meet with.
That night we stayed at a rather normal inn, and ate vegetarian fare. It was alright, but overall not very filling. We awoke far less happy than when we ate Khorein’s delicious food. The next morning we headed out to try and find Ai’s contacts. At dusk we stumbled into a dark forest. In the forest, we came across a building. Inside the building there were many dead, cut to pieces. Khorein and I found a scroll with an Aterionic glyph for gold. Unfortunately he could not remember what that glyph specifically might mean.
Ever searched in a chest, and found the Defense Relic.
Then the bodies all about the place rose up and tried to kill us. They nearly succeeded. If not for Zimwick, I would not have made it, and perhaps none of us would. He valiantly stepped into a hoard of zombies to save me, lighting them on fire and pushing me out of harm’s way. Then we ran out of the building and it almost exploded, at which point Ai cast tidal wave.

View
Game 3
Visions of the Fall

I am often plagued by visions. It is a truth of my life, ever since I was young. Sometimes I awaken in the night, other times I break down crying in the middle of the day. This time it was the night. The same scene plays over and over… All of the world’s great temples lined up in a row… all burning to the ground, as he watches helplessly. There is no water, the ground is ash. Others are there, also watching, but it is too hazy to discern who they are. There is simply fire.. and the destruction of the dwelling places of gods. I have discussed this with Ai P, and he also feels the coming of the fall. We must travel north.
In the night, after my vision, I took the watch. Shortly thereafter we were attacked by ninjas. Ever was actually helpful in this fight. He held Tenoch‘s weapons in his hands when the mage-woman commanded Tenoch to drop them. Zimwick almost killed another man with his acid. He is dangerous, even though he constantly asks us not to kill people. There were more magicians on the ridge! They scared us by summoning a giant scorpion, but it was just an illusion. Tenoch showed us the truth, and it was amazing! Our new frenemies provided us much entertainment! During the fight, we were joined by Content Not Found: Nathan-rex. After the fight, three of them who were hiding behind a wall of force teleported themselves and all their bodies away. They appeared to have been taking notes on our fight.
On the next day, we began travel again to Olopin. During our passage back by the swamp, we encountered a large Aterion crystal jutting up from the ground. Luckily Tenoch was able to break off a piece for us. Later that day, we picked up an old man who was also traveling to Olopin.
When we awoke the next morning, we found that the old man had died peacefully in his sleep. During the funeral, we learned that Tenoch reveres Marbhantacht and we were reminded of Khorein’s devotion to Anam
A bit later, we encountered a beach. It was quite an ordeal. There was a purple wyrmling, a clockwork snake, portals, a crazy jaw creature, and a zombie corgi. The beach then became known as Never Swim Here Beach

View
Game 2
Gods and Men

We were NOT gifted a map from the mountains. Very much NOT given a map. Tenoch however has something of a mental map of this area as he is from around here.
We emerged into sunlight, and this made me feel a lot better. The morning was cool, foggy, and with a nice breeze. The holy shrine lay ahead of us, but we had to make a choice. Should we take the faster route directly through the swamplands, or north to the road? I voted for the road. This decision was seen to be correct, and we began to head to the road.
Once we reached the road, Tenoch directed us north. As we walked along the road, we discovered a gang of hooligans harassing a few priests. We could not stand for this, and thus we intervened!
The gang of bandits was quite a bit stronger than we suspected. Our prevailing over them was not assured. In the end though, we prevailed heartily. We made two new friends, Jengo an assassin and Ai, a priest.
On the second day, we came upon an amazing tree, and found a small nondescript magical black book. I believe the priest can read the book, but he will not tell us what it says. I do not trust the priest. No one else knew how to read the book, sadly.
On the third day, we came upon a side path, and everyone agreed to follow it! There were 3 skeletons swinging wildly from a tree.
On the fourth day, we encountered a stone bear. Tenoch challenged the bear to a duel, and it worked! The stone bear came alive and they began to fight a duel! The bear was a druid, and after it was beaten a little bit it ran away. If you recall from the first time I wrote, we found a stone frog, which now resides in a bag of holding with Zimwick. I believe this means that we have a druid in the shape of a stone frog stuck in an other-dimensional space.
Also on the fifth day we came upon the shrine of Bunus, a large pristine white shrine. Tended by Radolph. He made me feel guilty for something I’ve never really felt guilty about and forced me to make a donation to the church. He compelled me to treat him as a friend, but that compulsion eventually fell off.
Finally we left as we could not help Marcia. She came to us in a dream and told us to go north. She called us cursed ones.
Before we left, I tried to use the Spear of Anord to do something about the awful impostor Radolph, but instead I just turned every piece of bronze within one mile into pure Gold. The doors of the shrine are now pure gold.

View
Game 1
Fair in Flames

Awoke to screaming and burning and cannonball spiders and evil knights killing innocent people. There were four of us there, myself (Oradhi), Tenoch (Alex), Zimwick (Chase), and Ever Calm (Ryan, possible villain). After fighting our way out of the fair, we made our way through the forest to some cabin that Ever knew about, a place he says he grew up. He has no recollection of his family or any other people really. He frightens and disturbs me, but the others seem to accept him. This cabin and the surround forest produce seemingly endless supplies of food, farm goods as well as purely natural.

After we left Ever’s Hut, we headed due west to meet the High Priestess of Bunus, Marcia Proba. We passed a beautiful arch to nowhere and found a petrified frog. The frog is now being carried by Zimwick. Next we came to a cave, in which we quickly found a tap that gave forth alcoholic liquid. There were also zombies in this cave who used to be miners.

Things started to get really trippy in the caves. I was compelled to dance. I think Tenoch though everyone was really big. There were mushrooms and Zimwick took a sample of some moss. I still have this black mushroom. Ever Calm felt like he was melting. There were also zombies in the cave. Lots of zombies, and zombie parts.

We found a god beast of awfulness in a sanctuary that appeared to be dedicated to Anord in the mines. We managed to take the Prism relic and the spear of Anord out of the mines and escape with our lives! This was a great day and thank goodness we didn’t die to the eldritch horror.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.